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How can you Maximise Grassroots Football Participation …..in a recession ?

This winter will be very hard economically for households across the world - for many it is already.In such difficult times is it even possible to INCREASE participation rather than just maintain it ?

Evidence shows that increases can be achieved by using 3 tools to maximise INNOVATION and asses the OPPORTUNITIES available - especially targeting lapsed players and those who are not participating

These tools are :

  1. The new Proposed UEFA Grassroots Framework : 4 Pillars

  2. The “ Jobs to be Done “ Theory

  3. Managing Costs and providing a service which is " Just Good Enough"


  1. The new Proposed UEFA Grassroots Framework : 4 Pillars

UEFA's Grassroots Mission is to "maximise the number of registered players and organised football activities under the auspices of the national associations "

At the recent UEFA Grassroots Conference in Madrid the 4 Pillars of the new Proposed UEFA Grassroots Framework were unveiled ( see below )

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By using these 4 Pillars as levers it is possible to create innovative opportunities to maximise participation.

Traditional routes to play grassroots football can,however, be costly, time consuming and inflexible.Football is the most popular participant team sport in England but only about 3% of the population are registered football players: similar rates are seen in pre -pandemic German, France, Italy and Spain

So for overall participation in these most popular football countries on the planet 3 people in a hundred are registered football players!

In the post pandemic world, with sky high numbers playing FIFA computer games and billions watching TV football show there is a clear opportunity to turn interest into affordable participation

This article highlights that in England more people play 5-a-side football than the traditional 11-a-side format. It is, therefore, no longer appropriate or effective to consider " grassroots players" as one homogeneous monolithic mass but rather to think of Players are specific targeted groups.

There are millions of players worldwide who are still very much committed to playing competitive 30+ 11-a-side a season: competitive 11v11 football is still very popular but in most countries the numbers are a diminishing for lots of reasons including costs, travel time, work/life balance changes etc.

Thus to maximise participation it is essential to target other potential groups:examples of such targeting could include the following groups :

  1. Players of all ages with a disability

  2. Young Girls who haven't yet had the opportunity to experience football

  3. Young adult women who used to play some football some years ago but would now like to play in their 20's and 30's to keep fit and make friends

  4. Football Enthusiasts who cannot afford to play in traditional clubs

  5. Players on a team but not getting regular game time

  6. Players with limited time but very keen to try and squeeze some football into their weekly life e.g. shift workers

  7. Teenagers who have played previously played football but who had quit the game

  8. Teenagers who just want to enjoy ' free play football ' but in a safe environment

  9. Young players who would like to play but because of limited ability who are ' cut' from teams because of trials or try outs

  10. Players with 'late' birthdays in Quarter 4 of the season affected by the Relative Age Effect

  11. Schools looking for inclusive, simple, low cost physical education for boys and girls

  12. Children of working mothers during the school holidays

  13. Children of refugee families or recent immigrants committed to making friends in their community

  14. Players who have only access to indoor courts because of inhospitable weather conditions

  15. Senior Citizens in need of aerobic exercise in a friendly social setting

THERE ARE THEREFORE MANY MORE OPPORTUNITIES TO ATTRACT PLAYERS TO FOOTBALL THAN THE TRADITIONAL COMPETITIVE 11-A-SIDE GAME

Creating a Market where no market exists at the moment provides massive rewards for Innovators People want to be physically and socially active in a safe friendly environment for themselves or their children Traditional routes to play grassroots football can,however, be costly, time consuming and inflexible

Try looking at the possibilities to attract some ot 15 target groups listed above by using the 4 Pillars and considering the following questions :

  1. What Environment would be most suitable for the chosen target group ? Examples may include Grassroots Clubs, Schools, Colleges, Self - Organised Groups, Commercial entities, Charities, Professional Club Outreach Programmes etc.

Could some large grassroots clubs act as local hubs to support smaller clubs

Is the environment safe, inclusive, accessible ? See the UEFA Grassroots Club Framework here

2. What would be the most appropriate Game Format to attract the target group?

See this PDF of the presentations from the UEFA Grassroots Conference below on this subject




See also at the bottom of this post for a categorisation of Grassroots football we have attempted

It is also interesting to note how other sports are providing different game formats to target groups e.g.


Traditional Game

Alternative Formats

American Football

Flag Football: a variant of American football where, instead of tackling players to the ground, the defensive team must remove a flag or flag belt from the ball carrier ("deflagging") to end a down.NFL FLAG is the official flag football league of the NFL and the largest youth flag football organization in the U.S.with almost 6 million players in 2021. More American children ages 6 to 12 now play flag football than the tackle version of the sport Flag football is also popular as a mixed boys and girls sport . See this video here

Tennis

- Pickleball: hybrid combination of tennis, badminton and table tennis.In 2021 and 2022 the Sports and Fitness Industry Association (SFIA) officially reported that pickleball had become the fastest growing sport in the United States two years in a row. Over those years the number of players increased almost 40% to 4.8 million players. Some estimates predict there could be as many as 40 million players by the end of the decade.

Australian Rules Football

​AusKick : https://play.afl/auskick-overview - more than 100,000 kids around Australia at NAB AFL Auskick Centres.

Cricket

​All Stars Cricket in England https://www.ecb.co.uk/play/all-stars



3. What would be the Workforce requirements to meet the needs of the environment and the game format for the target group ?

  • For example are coaches, leaders ,facilitators or simply just organisers required ?

  • Could some large grassroots clubs act as local hubs to support smaller clubs ?

  • Affordable Informal football doesn’t require expensive coaches, travel, kit or indeed facilities. The enormous success of adult 5-a-side and Walking Football for Senior Citizens has in fact been self organised by participants.

  • If suitably screened facilitators are required to supervise children’s programmes then we can see how Soccer Shots and United Soccer Academies in North America have simply organised their own In House Training Programmes.

  • Another innovation see how Grandparents have been engaged as volunteers in Denmark here

  • See the report below on the day devoted to the Grassroots Workforce from the Madrid Conference




This article ' How to Increase Youth Sports Participation in Your Community' provides some sensible ideas but doesn't really try a flexible approach by using the 4 UEFA Pillars ...and the 'Jobs to be Done ' Theory outlined below


2. The Jobs to be Done Theory


This theory was developed by the late Harvard Business School Professor Clay Christensen by which he explained that " People don’t simply buy products or services, they ‘hire’ them to make progress in specific circumstances. The secret to winning the innovation game lies in understanding what causes customers to make choices that help them achieve progress on something they are struggling with in their lives. To get to the right answers, Christensen says, executives should be asking: What job would consumers want to hire a product to do?"


We have provided some examples below after the video of the Jobs to be Done Theory as applied to Grassroots Football



​Grassroots Programme

Job to be Done

​Bringing people who are living in communities affected by conflicts together through sports. Operating in Asia, the Balkans, the Caucasus,East Africa,Eastern Europe, the Middle East and North Africa

​Holiday Courses for Children

​Safe, Enjoyable activity to help children be active, learn skills and make friends for parents who have jobs

​5-a-side Football for Young Adults

Informal flexible football to meet work/ life commitments providing exercise and social activity

​Small Sided football for boys and girls

​Simple amended age appropriate rules . Fitting the game to the kid - not vice versa

Introductory Football Programmes for girls e.g. Wildcats or Playmakers

​Safe , enjoyable team sport using easily learned skills for girls

​Apps like Fubles and ' My Football ' developed by the Swedish FA

​Finding teammates, opponents and venues to play informal 5-a-side

Self Organised Safe football for youngsters e.g. Salisbury Rovers FC, Wiltshire, England and Joy of the People, St Paul Minnesota, USA

​Discovery and learning through unsupervised play

AYSO - everyone plays

​Equal playing time for all

United Soccer Academies, USA and Canada

​No Tryouts or Trials.All players welcome. Marketing not to the top 20% : low cost,all intra Club games no inter club ‘ travel ‘ games

Soccer Shots, the largest sports education franchise in North America

​Early movement experience for young children from 2 years of age using the medium of football

​Incorporating Footballers with disabilties into a mainstream club. 90 + players


​Walking Football

​Exercise with friends with simple rules but without needing to learn skills




3. Managing Costs and providing a service which is " Just Good Enough"


Simply put - Most programmes would attract more participants if they were more affordable. In the USA the Aspen Institute’s research has shown the clear relationship between costs and participation levels and also in post pandemic UK here .

A key consideration is again to use the work of Christensen as shown in the video below. Affordable Informal football doesn’t require expensive coaches, travel, kit or indeed expensive facilities. In many developed areas of the world grassroot football 'overshoots ' the minimum requirements.

From the examples above the success of ' jobs to be done' has been invariably been achieved through providing safe, enjoyable activities which are ' just good enough'

The enormous success of adult 5-a-side and Walking Football for Senior Citizens has in fact been self organised by participants.


Sal Kahn of the ' Khan Academy ' below uses a classic example of disruptive innovation to explain how the simplest, cheapest, and fastest solutions for innovation offer a more immediate connection with customers.



Please view the proposed categorisation of grassroots football below and if you would like more information on the e-learning course on how to INNOVATE and Build Your Grassroots Football Startup see here




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Our Proposed Categorisation of Grassroots Football in 2020- see below

We hope the proposed categorisation of Grassroots Football Activities below assists you in identifying / validating your Grassroots Football Opportunity AND completing the final task for this module (Task 6) which concerns the trends of grassroots football in the community which you wish to choose ( this could be a village, town, city, region, county, state or country )


 
 
 

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The AI Football Coach Educator Pathway

A structured route for Coach Educators and Coach Developers  in Clubs and Associations  to create their own AI Personal Assistants — maximising personalised learning for coaches.

Why this matters

Coach educators Coach Developers  in Clubs and Associations face a unique challenge: supporting large numbers of coaches with limited time, resources, and capacity. Many want to offer personalised development but are constrained by admin, scheduling, and the scale of their work.

The AI Football Coach Educator Pathway provides a practical, hands-on journey that enables coach educators to design, build, and apply their own AI assistants. These assistants are not generic tools — they are personalised, context-specific, and directly aligned to the needs of their coaches. They are 'Conversational Assistants'  bespoke created specifically improve Knowledge but also improve Understanding and actually enhance practical coaching skills like communication , reflection and analysis 

By the end of the Pathway, participants will be able to:

  • Create and operate their own Chatbot based on their chosen content

  • Develop individualised learning programmes for their coaches

  • Provide round-the-clock support, resources, and feedback

  • Use AI to extend their impact far beyond what’s possible with traditional methods

Development of an AI Assistant to help coaches is more- much more - than the provision of an app with a range of games and practices. It provides the coach with their own Personal Assistant with whom they can engage in personal conversations which allows the AI Assistant to develop a profile of the coach's strengths and weaknesses. The coach can ask questions of the Assistant which they may be reluctant or embarrassed to ask their Coach Educator or Coach Developer. 

Common reservations — and how the Pathway addresses them

We understand that coach educators may feel cautious about using AI tools. The Pathway tackles these concerns directly:

  • Reliability of responses: Participants learn how to train, test, and refine their AI assistants to ensure accuracy and dependability.

  • Hallucinations (AI “making things up”): The Pathway teaches prompt design, precision instructions, and critical evaluation to ensure trustworthy and context-appropriate outputs.

  • Loss of control: AI enhances — not replaces — your expertise. You’ll learn how to use it as an extension of your professional judgement, helping you deliver more personalised support with full oversight.

By confronting these concerns openly, the Pathway helps coach educators integrate AI with confidence and clarity.

The impact on coach educators’ work

We have recently  completed a Pilot Pathway which included the following coach educators:

  • Derek Broadley – Technical Director, Charleston Soccer Club (USA); former Technical Director, Bermuda FA; Academy Director, Crystal Palace FC:

“ I was not really aware of AI and how it could be used prior to the course. That being said, I got inspired very quickly and once I got a bot up and running it got infectious. I loved testing it with the information I was training it with.  My goal is to have our BOTs fully functional for the 26/27 season for our club. Working with the other students is definitely a plus and seeing what they do via the communication process you set up was informative and did save me time”

Derek has created the AI Assistants ( bots) for the full range of coaches and parents at his club , mainly to provide simple knowledge exchange and to free his time up to deal with individually with coaches 

​ “The course was an eye opening experience into the world of AI and pairing this with coach development and education. Robin sets up an informative and engaging course and I would fully recommend it for those working with coaches across all age groups and levels.The most valuable part was the step by step guide provided for the candidates to follow to explore ChatGPT, create the bot and the ongoing process of feeding the bot and testing it to continue to refine it. The outcome has been excellent and with my job change I'll be exploring adding this concept to the coaches with my new club"

Chris developed the AI Assistant at his club principally to provide quick simple information for the large number of volunteer coaches at his previous Community Club 

​     

"I valued the exposure to the use of AI as a development tool and the option of additional support (calls/emails) as required " 

As an example of the use of AI in critical thinking .......The Arsenal Youth Academy has a philosophy of developing young players who take responsibility for their own learning and thus similarly want to support the development of coaches who take ownership  for their own development.Matthew's initial work with AI has therefore been on improving the critical thinking and reflection skills of the coaches for which he is responsible 

  • Ray Atteveld – Former English Premier League and Eredivisie player; experienced coach in the Netherlands, Ukraine, and Israel; currently completing his role as Technical Director of the FA of Kazakhstan:

“The course was both interesting and challenging. I always looked forward to our meetings — your positive approach kept us motivated. You pushed us to try new things, and I’m grateful for the eye-opening insights you provided.”

  • Professor Masao Nakayama:   Professor, Faculty of Health and Sport Sciences, University of Tsukuba, Tsukuba, Japan  and  also a National Coach at the JFA National Training Centre  

 

" I would like to tell anyone who seems interested about the new course that it  was important to experience the process of creating my own bot through these sessions.I learned the basics of creating my own bot during this session and new functions were introduced , which allowed me to try new things.I really do believe that AI has the potential to help football coaches and those who teach them." 

Other examples of AI Personal Assistants we have developed include :

      with UEFA and FIFA disability football expert Jeff Davis )

      Willi Hink,the former Director of Amateur Football for the German FA ( DFB)

​​​​​​​​​​​

The value of the Pathway

  • Personalised learning at scale – Coach educators can design bespoke learning journeys for each coach. This can mean increased access for those with limited time or money to attend courses or deeper ongoing assistance with coaches already committed to coaching

  • Enhanced efficiency – By automating repetitive tasks educators free up more time to focus on high-value, human interactions with coaches.

  • Better engagement and retention – Coaches receive support that feels tailored and relevant to their own journey. This not only increases motivation but also reduces dropout rates.

  • Professional credibility – Coach educators become pioneers in integrating AI into sport, equipping themselves with future-proof skills that are increasingly in demand worldwide.

Why a “Pathway” — not a “Course”?

Unlike typical short courses, this is a guided, vocational experience combining:

  • Structured learning and feedback

  • Self Paced Progression 

  • Collaborative, shared practice with other coach educators developing their AI Personal Assistants 

  • Ongoing community support

  • Real-world application in live coach education contexts

The focus is on applied learning, professional growth, and tangible results.

Who is it for?

The Pathway is designed for football leaders who want to enhance coach education and development within their clubs, academies, or national associations — including those who aim to:

  • Create tailored learning programmes for individual coaches

  • Support remote learners with limited access to in-person courses

  • Provide CPD and continuing education opportunities

The November 2025 Cohort is limited to the first 12 participants to enrol .

Outcomes

By completing the Pathway, participants will:

  • Identify Needs: Analyse specific coaching needs that AI can address

  • Build Tools: Create customised AI assistants for their own organisations

  • Test & Evaluate: Ensure tools are safe, reliable, and trusted

  • Apply Methodology: Use AI to improve knowledge, deepen understanding, and enhance communication, planning, and evaluation skills

  • Develop Prompts: Build a tailored “Prompt Pack” for your coaching context

  • Produce Resources: Generate customised digital content (presentations, e-books, guides)

  • Create AI Agents: Monitor and optimise your bots

  • Leverage Media: Integrate data, voice, and gamification to engage coaches

  • Extend Use: Apply AI tools for players (13+) and parents

  • Strategise: Develop a plan to embed AI in your education programmes

  • Monetise: Turn your AI creations into professional assets

  • Guide Others: Produce a personal guide to help others develop their own assistants

Delivery Format

The Pathway combines live workshops, guided practice, and ongoing community support over six months (approx. two hours per week):

  • Pre-Course Induction: “The AI Coach Educator’s Starter Kit”

  • Workshops: A Minimum of 6× 60-minute live sessions via Zoom (recorded for replay)

    • Cohort 1- First session: Friday, November 7th, 4pm UK time

    • Cohort 1- Second session: Friday, November 14th, 4pm UK time

  • Study Guides: 10 resources covering key AI skills for coach educators

  • Check-ins: 3 one-to-one consultations

  • Tools: Primarily ChatGPT and Google NotebookLM — these are the most used public facing AI tools but  the principles outlined in the Pathway will apply across all major AI platforms. In using Chat GPT it will be necessary to have a Cha tGPT Plus account for the duration of the Pathway  (£19/month) This would also include access to  the video creator Sora 

  • Support:

    • Continuous email guidance

    • Drop-in “AI surgery” sessions

    • Reflection prompts & worksheets

    • Peer learning community

Participants will also develop a Personal Portfolio to capture their progress and guide future use of AI in coach education.

All successful participants receive a Certificate of Completion.

Why Sports Path?

With decades of experience delivering digital learning in football worldwide, Sports Path brings credibility, expertise, and proven results.

Our projects include:

  • Founding FA Learning Ltd and the first English FA online coach education courses

  • Partnering on the LMA School of Football and the UEFA Coaches Extranet 

  • Publishing Soccer Coaching and the Web (Part 1 and Part 2

The AI Football Coach Educator Pathway builds on this foundation — combining innovation with experience.

We will be showcasing the use of Google Notebook LM as part of the Pathway and we have created a Google Notebook LM here regarding the Pathway 

Enrolment and Cost

Cohort 1 start: November 2025
Limited to 12 participants

Programme cost:

  • £299 (GBP)

  • $399 (USD)

  • €340 (EUR)

(20% early enrolment discount applies before October 31st — regular price $499 USD)

To enrol, follow the link HERE  for the secure WIX Payment System ( All Credit, Debit Cards and PayPal accepted ) 

For any questions, please contact:
📧 Robin Russell (Programme Director)

& George Hockey (Programme Coordinator)
📩 sportspathteam@gmail.com

​​​

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